Super SpaceMail Devlog #0


Hello there, Traveler!

I want to use this first devlog to talk about the game's progress over the last few months and years(?)

The prototype was initially a board game. I used this to test my idea about coordinates and navigation. At first, the game would have wild encounters that would either be randomly generated or happen over time. It worked out super well and I played with my family on New Year's Eve!


Afterwards, I continued working on what would be the first version of the game(alpha). The biggest difference between the two versions is that the older one had too many, I mean, MANY bugs. I thought it would be a brilliant idea to use all the game structures I learned in an online course to build my game on it. And guess what… It was a bad idea.

Also, this version uses a keyboard to play and all bosses would be a pinball level. Link to play this version here

A few months later, an amazing streamer/teacher/youtuber named Wenes Soares played this version and gave me amazing tips on how to proceed and improve my game (shout-out to all streamers/teachers/youtubers online, this game would be nothing without them).

And… redid everything. I started with nothing (except for some sprites) and made a whole new game. You can notice the difference in this trailer comparison:

And that's it.

Do I regret my crazy actions? absolutely not. I love the new Super SpaceMail to the core and am extremely proud of it. I open Gamemaker and think "Bro, I made this…" and it makes me happier than I've ever been in my entire life (except when my siblings were born).

But it's not done yet! We still have a long way to go…

Last bosses… Last dialogues… Last settings… and the game will finally be ready. Super SpaceMail will finally meet the world.

And I'll see you soon, Traveler! Thank you for reading~

Files

Super SpaceMail DEMO.rar 41 MB
May 24, 2023

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